Using Velocity to figure which effort the team dedicated to work over past Iterations, and estimate how much work the team will be able to complete in the next Iteration.
Initial Estimate predefined field is available for high-level planning entities: Epics and Features. Input values to the field when you plan and roughly estimate your backlog on high level. Initial Estimates are really meant to function as placeholders so that
A visual representation of work items (User Stories, Bugs and Tasks) organized by the percentage by which the actual Time spent on a work item exceeds the Effort assigned to it. Let's create a new Visual Report for
Effort is the value showing the amount of work which is required to complete a task/work item/entity. Total effort is used as one of the key metrics in work planning, progress tracking and reporting.
Effort for a User Story or any other assignable entity (Task, Bug, Request, Test Plan Run) is calculated as sum of Role Effort values for the given entity. Additionally, for a user story, sum of effort of its tasks is also included into total effort.
High-level scopes of work such as features, epics, projects, releases and iterations do not have their own effort. Instead, you can assign work items to them. Their effort becomes equal to total amount of effort of all assigned entities.
Estimation template is a special experimental configuration of board view in Targetprocess. It displays work items as cards distributed by columns according to the estimated Effort for Developer role.
Q: We estimate Epics and their child Features. When the Epic is estimated the sum of Features underneath it should not exceed the estimation of the Epic. Moreover, the sum of User Story effort under one Feature should not exceed the estimation of
Giving a Role an ability to estimate Effort.